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Archive for the category "Optimization"
When you focus on one thing, you forget about another…
May 6, 2013
Level creation and light map optimization.
April 30, 2013
A quick optimization test: Investigating Draw Calls.
April 13, 2013
Playtest results and finding a huge performance problem.
March 12, 2013
Unity’s lighting quirks and design of weapons/skills.
February 24, 2013
Back from the dead!
January 10, 2013
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